Postal 2 is a 2003 first-person shooter developed by Running with Scissors. It is the sequel to the 1997 game Postal and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. Postal 2, as well as its predecessor, have received notoriety for their high levels of violence, stereotyping, and black comedy. Unlike the first game, Postal 2 is played from a first-person perspective. ![]() Set in the fictional town of Paradise, based on the real-world Bisbee, Postal 2 follows the life of "The Postal Dude", who must carry out mundane tasks throughout an in-game week, with the player deciding how violently or passively he will react to various situations. It’s not as detail-rich as Gone Home, the radio-based relationship between its two leads never reaches the same. The player navigates the open world to carry out his chores, with player choice having an effect on the setting. Paradise Lost fails to take full advantage of its gripping premise and the haunting atmosphere of its setting, falling short of the standard set by other first-person narrative experiences released in recent years. The game received a mixed reception from critics upon its release. ![]() The game has received several expansion packs, and in December 2003, a multiplayer expansion was released, titled Postal 2: Share the Pain. The devils construct Pandaemonium, a meeting place, and discuss how they will continue their revolt against God. The action begins with Satan and his devils in Hell after they have been defeated by God ’s army. The game remains continually updated, with a new expansion pack titled Paradise Lost released in April 2015. Milton invokes a Heavenly Muse to help him describe the Fall of Man. The game received attention for its violent gameplay, and was responsible for multiple controversies. The game was followed by a sequel, Postal III, in December 2011. In Postal 2, the player takes on the role of the Postal Dude, a tall and thin red-headed man with a goatee, sunglasses, a black leather trench coat, and a T-shirt with a grey alien's face printed on it. Postal Dude lives in a dilapidated trailer on land behind a house in the small town of Paradise, Arizona, with his nagging wife, who is identified in the credits as simply "The Bitch". Another victim of the kickstarter craze.The game's levels are split into days of the week starting Monday and finishing Friday.Īt the beginning of each day, Postal Dude is given several tasks to accomplish, such as "get milk", " confess sins", and other seemingly mundane tasks. For a bunch of Spaniards at their first experience, this must have been rather ugly. The "alpha" "beta" "playable demo" will come Soon (TM). Pretty much all their updates are focused on game art, so I guess that's the most likely explanation. My guess is that they have a good art department and little else: they failed to bash together the elements of the "game" and they are trying for years to make it all work together as they promised, failing again and again. They tried to kickstart and get out a board game and they were shut down pretty badly by the masses of angry PLFC customers that were still trying to get the game they paid for.Īfter that, the usual: failed promises, passive-aggressive comments, lack of updates, videos being weirdly limited. Long story short, it's not a scam, but the usual kickstarter failure.Īfter a year of "development" they "lost" all the code and had to get a new programmer (tell me how often we hear this one) while throwing out a ton of concept art and meaningless trivia updates about, well, pixel art and other indie games. I have followed this (the trailer music was nice, and I'm a sucker for pixel art). We made a promise to all of you, and that’s not gonna change. We had to rise above that and continue making the game. ![]() All our hopes were suddenly gone and having to watch how an important part of your project dissapears was pretty fucked up. It was a blow, but the worst part was having to let go all the game’s code: A year of development to the trash. Working on what you really like is a luxury, but nobody tells you about the sacrifices you must do to fulfill your dreams.Ĭommunication problems and the lack of a common goal led us to rethink the initial formation of the team and so we lost a friend, colleague and partner. We engaged in a work schedule that filled us and we loved it. Our project obtained financing and we were able to devote to full time development and bring PLFC to life. John Milton’s epic poem, Paradise Lost, relies on the underlying structure of ancient epics to portray the Christian worldview as noble and heroic, arguing that God’s actions, for people who might question them, are justified, hinting that humankind’s fall serves God’s greater purposes. 2014 was going to be a major step for us. Taking a look back at last year from the perspective of development, we didn’t stop fantasizing about how things would have been if we had made different choices.
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